The Iconic Puzzle Game Wouldn't Triumph at The Game Awards — Another Award Type Might Solve This

Each time a major honors show nears, one notices a demand to include fresh award types to acknowledge unsung work and satisfy the spirits of enthusiasts with niche passions.

My colleague has already made supporting a scary games classification. That would be fantastic. The same goes for tabletop games, which is someone's personal cause. But they will have to forgive me for pushing forward just as with other single-minded supporters, I possess a compelling case supporting my request is the most urgent and important of all. This is the request: We need an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works defies precise measurement; it’s very subjective, and typically start arguments and end in fuzzy definitions. There’s a reason cinema institutions avoid this approach. Yet it remains a necessary evil for the industry of interactive entertainment, showing incredible range it's challenging to consider them one unified medium.

For the full spectrum of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to compete fairly, classification by type becomes crucial.

Present Award Structure

Prominent interactive entertainment events presently include classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these award types effectively encompass numerous genres, and you can find room for numerous titles.

Not so for brain-teasing titles. No appropriate category exists to put them. Consider three of outstanding current releases, showing diverse approaches: the architectural riddles in a particular game, fast-paced pattern recognition in a different title, and the sweetly sociological logic puzzles in another game. What category would fit them among existing types? Simply put, no category fits.

The Representation Problem

There are dozens excellent brain-teasers launched regularly lacking appropriate categories at major award shows, if they accidentally match for categories like Handheld titles, Virtual reality experiences, or the intensely contested small studio competitions.

  • A renowned logic title got overlooked completely that year
  • A different innovative game received no nominations that year
  • A beloved organization game was overlooked that year
  • Limited numbers of puzzle games scraped into niche award types

Significance of Puzzle Games

Frequently they represent small games, however the design in brain-teasers carries substantial weight. Famous handheld logic titles rank among most engaged experiences worldwide maintaining this status for an extended period.

The legendary block-stacking game rivals well-known building titles for the title of best-selling game of all time; it also contends for top gaming experience. Puzzle games are foundational to the art of video games, while interacting across multiple categories.

Recommendation and Reasoning

Puzzle games wouldn’t have such difficulty. You could fill five nominees engaging, different, qualified experiences every year with ease — or rather, with difficulty, because you’d have to leave so many good games out.

Restating the point, these are games without proper classification during prominent ceremonies. Brain-teaser creators are working at the challenging frontier game development, producing among essential manifestations of gaming itself. Comparable to cinema stunt performers, they deserve recognition. Let’s not keep them waiting decades.

Christine Ortega
Christine Ortega

A passionate music journalist with over a decade of experience covering diverse genres and emerging artists.